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The 3DRAD
software had revolutionized the world of Windows based 3D race car game
creation, by providing easy drag-and-drop kind of interface for producing
complex game logic and physics, with the additional capability of
importing custom textures and models, writing complex scripts, and
producing network/internet based games.

This is not a step-by-step tutorial. This is also not a guide book kind of
overview material. We place our focus on the practical side of game
creation - practical tips and techniques one will definitely need when
starting out a 3D race car game project. We also tell exactly what can and
cannot be done with 3DRAD, and the kind of performance drawback that can
be foreseen when the platform is not fed with the right inputs.
So, are you ready for the challenge?

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