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The
3D GameMaker (T3DGM)
software had revolutionized the world of Windows based
3D game creation, by
providing easy drag-and-drop kind of interface for producing complex game
logic, with the additional capability of importing
custom textures and models.
This is
not a step-by-step tutorial. This is also not a guide book kind of
overview material. We place our focus on the practical side of 3D game
creation - practical tips and techniques one will definitely need when
starting out a 3D game project. We also tell exactly what can and cannot
be done with T3DGM, and the kind of performance drawback that can be
foreseen when the platform is not fed with the right inputs.
So, are you ready for the challenge?


 
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